


Weapons and Armor are unique to each of the Heroes.

Heroes left behind can recover 5 stress points per week.Reaching an Inn and taking a rest will help reduce a Heroes' Stress.The Tavern and Abbey will relieve a great amount of stress at a cost, while holding the hero for a week.There are other ways to relieve a Hero of stress, including the facilities built specifically to reduce stress. Completing expeditions will cap stress levels at 100 rather than resetting stress. A meltdown now also brings their health down, stresses out other Heroes and all relationships will be reset.Ĭompleting missions does not heal stress like it combat damage and health. Previously a heart attack would occur when the stress meter reached the maximum bringing their health down to 0 and on the verge of death and a debuff for the rest of the quest. Meltdowns have several undesirable effects.: the hero suffers immediate AFFINITY loss with all other heroes and, then the hero also drop to low HP." This mechanic replaces the heart attack that happens when a Stress meter is maxed out. "If a hero's STRESS bar fills up completely, that hero will suffer a MELTDOWN. Stress can be affected through the following ways: Some enemies can specifically deal stress damage. This is also accumulated by fighting during expeditions. Stress is affected by various events and instances in the game. In Darkest Dungeon 2, stress no longer triggers a heart attack, but instead triggers a meltdown. Try to keep stress low in order to promote a harmonious party. "As stress mounts, a hero will become more irate and this increases the chances of NEGATIVE AFFINITY changes with other heroes.
